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'''''Pikmin''''' est le premier jeu de la série Pikmin, sorti en 2001, c'est un des premiers jeux disponibles pour la GameCube. Le jeu est chronologiquement le premier de la série, voyant le crash du Capitaine Olimar sur une planète inconnue et devant collecter les pièces perdues de son vaisseau dans le but de s'échapper. Le jeu introduit les méchaniques de base de faire pousser des Pikmin, de contrôller les Pikmin en groupe, abbatre des obsatcles, porter des objets, et combattre des ennemis. Le jeu a été porté sur la Wii sous le titre de Nouvelles façons de jouer ! Pikmin, et porté sur la Nintendo Switch sous le titre de Pikmin 1. Sa suite, [[Pikmin 2]], est sortie trois ans plus tard en 2004.
'''''Pikmin''''' est le premier jeu de la série Pikmin, sorti en 2001, c'est un des premiers jeux disponibles pour la GameCube. Le jeu est chronologiquement le premier de la série, voyant le crash du Capitaine Olimar sur une planète inconnue et devant collecter les pièces perdues de son vaisseau dans le but de s'échapper. Le jeu introduit les méchaniques de base de faire pousser des Pikmin, de contrôller les Pikmin en groupe, abbatre des obsatcles, porter des objets, et combattre des ennemis. Le jeu a été porté sur la Wii sous le titre de Nouvelles façons de jouer ! Pikmin, et porté sur la Nintendo Switch sous le titre de Pikmin 1. Sa suite, [[Pikmin 2]], est sortie trois ans plus tard en 2004.


==Plot==
==Histoire==
{{spoiler}}
[[Captain Olimar]], a pilot, flies his spacecraft, the [[S.S. Dolphin]], through space. Suddenly, a meteor hurdles toward his direction and hits the Dolphin, sending it plummeting toward an {{w|Earth}}-like [[PNF-404|planet]]. During the fall, the Dolphin ignites, and its various [[Ship part|parts]] are released from the hull and scattered across the planet.


The next morning, Olimar regains consciousness on [[The Impact Site]] and turns around to find the Dolphin badly damaged. Realizing that the oxygen on the planet is deadly to his body and his life-support systems only have enough power to last 30 days, Olimar sets out to locate the missing parts of the Dolphin, hoping he can rebuild his ship and return to his home planet of [[Hocotate]].
[[Capitaine Olimar]], un pilote, dirige son vaisseau spatial, le [[S.S. Dolphin]], à travers l'espace. Soudainement, une météorite fonce dans sa direction et frappe le Dolphin, le faisant plonger vers une planète semblable à la {{w|Terre}}. Pendant la chute, le Dolphin s'enflamme, et ses différentes [[Pièces de vaisseau|parties]] se détachent de la coque et se dispersent à travers la planète.


After exploring a bit, Olimar finds a dormant [[Onion]]. Upon approaching it, it springs to life, and out comes a seed. Upon [[pluck]]ing it and experimenting with the creature by [[throw]]ing it, [[dismiss]]ing it, etc., he learns about the [[Pikmin family|Pikmin]] and their abilities. With the help of the [[Red Pikmin]] he raises, Olimar recovers the [[Main Engine]], which allows him to at least hover above the surface during the night, which he later learns is too dangerous.
Le lendemain, Olimar reprend connaissance sur le [[Site du crash]], se lève et se retourne pour constater que le Dolphin est gravement endommagé. Réalisant que l'oxygène sur la planète est mortel pour lui et que son système de survie n'a que suffisamment d'énergie pour durer 30 jours, Olimar se met en route pour localiser les pièces manquantes du Dolphin, espérant pouvoir reconstruire son vaisseau et retourner sur sa planète d'origine [[Hocotate]].


Olimar and the Pikmin then discover a new area, [[The Forest of Hope]] and the Onion within: the [[Yellow Pikmin]]'s Onion. In addition, he gradually learns more about the various [[enemies]] and quirks of the planet, and how to use each Pikmin type's abilities to their full potential. As he gathers more parts, he eventually manages to discover [[The Forest Navel]], the [[Blue Pikmin]], [[The Distant Spring]], and [[The Final Trial]]. After defeating the [[Emperor Bulblax]] and recovering the final ship part, Olimar sails back to Hocotate.
Après avoir exploré un peu, Olimar trouve un [[Oignon]] inactif. En s'en approchant, l'Oignon prend vie, et celui-ci expulse une graine. En [[Cueillir|cueillant]] cette graine et en expérimentant avec la créature en la [[Lancer|lançant]], il apprend sur la [[famille Pikmin|famille Pikmin]] et leurs capacités. Avec l'aide des [[Pikmin rouges]] qu'il accumule, Olimar récupère le [[Moteur Principal]], qui permet à son vaisseau de s'envoler de la surface de la planète, qui devient trop dangereuse durant la nuit.
 
Olimar et les Pikmin découvrent ensuite une nouvelle zone, la [[Forêt de l'Espoir]] ainsi que l'Oignon qui y réside: celui des [[Pikmin jaunes]]. Il s'affranchis aussi sur les particularités ainsi que les créatures de la planètes, et apprends à utiliser les Pikmin à leur plein potentiel. Après avoir récupéré assez de pièces de son vaisseau, il combat l'Empereur Bulblax avec l'aide des Pikmin et retourne sur Hocotate.


===Endings===
===Endings===

Version du 23 juin 2025 à 16:44

Pikmin

Nom japonais ピクミン
Console Nintendo Gamecube
Développeur Nintendo EAD
Éditeur Nintendo
Genre Stratégie en temps réel
Joueurs Solo
Dates de sortie
Japon 26 Octobre 2001
Amérique du Nord 3 Décembre 2001
Europe 14 Juin 2002
Australie 14 Juin 2002
Corée du Sud Aucune donnée
Jeux relatifs
Prédécesseur N/A
Successeur Pikmin 2
Re-sorties Nouvelles façons de jouer ! Pikmin
Pikmin 1 (Nintendo Switch)

Pikmin est le premier jeu de la série Pikmin, sorti en 2001, c'est un des premiers jeux disponibles pour la GameCube. Le jeu est chronologiquement le premier de la série, voyant le crash du Capitaine Olimar sur une planète inconnue et devant collecter les pièces perdues de son vaisseau dans le but de s'échapper. Le jeu introduit les méchaniques de base de faire pousser des Pikmin, de contrôller les Pikmin en groupe, abbatre des obsatcles, porter des objets, et combattre des ennemis. Le jeu a été porté sur la Wii sous le titre de Nouvelles façons de jouer ! Pikmin, et porté sur la Nintendo Switch sous le titre de Pikmin 1. Sa suite, Pikmin 2, est sortie trois ans plus tard en 2004.

Histoire

Capitaine Olimar, un pilote, dirige son vaisseau spatial, le S.S. Dolphin, à travers l'espace. Soudainement, une météorite fonce dans sa direction et frappe le Dolphin, le faisant plonger vers une planète semblable à la Modèle:W. Pendant la chute, le Dolphin s'enflamme, et ses différentes parties se détachent de la coque et se dispersent à travers la planète.

Le lendemain, Olimar reprend connaissance sur le Site du crash, se lève et se retourne pour constater que le Dolphin est gravement endommagé. Réalisant que l'oxygène sur la planète est mortel pour lui et que son système de survie n'a que suffisamment d'énergie pour durer 30 jours, Olimar se met en route pour localiser les pièces manquantes du Dolphin, espérant pouvoir reconstruire son vaisseau et retourner sur sa planète d'origine Hocotate.

Après avoir exploré un peu, Olimar trouve un Oignon inactif. En s'en approchant, l'Oignon prend vie, et celui-ci expulse une graine. En cueillant cette graine et en expérimentant avec la créature en la lançant, il apprend sur la famille Pikmin et leurs capacités. Avec l'aide des Pikmin rouges qu'il accumule, Olimar récupère le Moteur Principal, qui permet à son vaisseau de s'envoler de la surface de la planète, qui devient trop dangereuse durant la nuit.

Olimar et les Pikmin découvrent ensuite une nouvelle zone, la Forêt de l'Espoir ainsi que l'Oignon qui y réside: celui des Pikmin jaunes. Il s'affranchis aussi sur les particularités ainsi que les créatures de la planètes, et apprends à utiliser les Pikmin à leur plein potentiel. Après avoir récupéré assez de pièces de son vaisseau, il combat l'Empereur Bulblax avec l'aide des Pikmin et retourne sur Hocotate.

Endings

Click [show] to display the image.
Fichier:Olimar Pikmin.png
The bad ending of Pikmin.
Voir aussi : Completion

There are three possible ways for Olimar's adventure to end, which depend on the ship parts the player can gather before the days run out. Videos of each ending can be found on the external links section of this article.

The canon ending is the best one; this is when all thirty ship parts are recovered within the thirty day time limit. After the Secret Safe is gathered, the camera zooms into the Dolphin and Captain Olimar jumps with joy. Then the scene darkens, becoming night, Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. He then boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby Spotty Bulborb on their own. Next, the ship is seen flying away, with Onions of many, unseen colors following him. After the credits, the enemy reel is shown.

The neutral ending is when the time runs out, but Olimar manages to escape with the ship parts he collected. Out of the 30 parts, only 25 specific ones are necessary for the captain to return to Hocotate. The five optional parts are the Nova Blaster, the Space Float, the Massage Machine, the UV Lamp and the Secret Safe. With this ending, at the night of the final day, Captain Olimar walks towards the Dolphin and takes a quick glance back before entering the cockpit of his ship and attempting to blast off. He successfully flies off while three Pikmin (one red, one yellow, and one blue) look up into the sky with curiosity.

The bad ending takes place when Olimar does not manage to retrieve the 25 mandatory parts. On his last day, he realizes that time is up and attempts to lift off. Immediately after taking off, the engine explodes and his ship crashes back onto the planet. The Pikmin carry his unconscious body to an Onion, making Olimar pop out as a Pikmin-like creature, having his normal head, but the sprout of a Pikmin with a black stem, and without his spacesuit helmet.

It is known that the best ending is the canon one, seeing as in Pikmin 2, Olimar has brought a souvenir home for his son, and the best ending is the only one where he would have time to pick one up. In addition, it's revealed that Olimar's wife eventually finds the Secret Safe during his absence, and that ship part can only be retrieved after all other 29 were. Naturally, the worst ending is not canon, as Olimar is known to return safely to Hocotate at the start of the second game.

Gameplay

Pikmin is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The goal of the game is to find and collect as many of his 30 lost ship parts as possible, in fewer than the 30 days Olimar has to live, so that he can escape the planet before his life-support system fails. This is achieved by directing Pikmin to carry the parts to Olimar's ship. 13 minutes and 30 seconds are spent on its surface each day; as nightfall approaches, he must gather stray and toiling Pikmin so that they don't fall victim to the voracious nocturnal predators, such as the Spotty Bulborb.

In Pikmin, players will face many obstacles in order to secure the parts required to rebuild the ship. This must be done with care, as many obstacles are hazardous to the Pikmin, such as water, fire and explosions. There are also other things that block the way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of working Pikmin. However, the forces are limited; Olimar can only have up to 100 Pikmin out in the field and no more under any circumstances. The rest are stored in the Onions, considered by Olimar to be some sort of mothership for the species.

The primary way to control Pikmin is to throw them at targets, although they can also be issued to them. By gathering resources back into the Onions, new seeds will pop out, which increase the supply of Pikmin. The creatures can also mature with the likes of nectar.

Challenge Mode

Modèle:Main

In addition to the regular story mode, there is an alternate game mode where players are challenged to grow the most Pikmin they can in a single day, with slightly different rules. The player's top 5 scores for each area are saved.

Content

Pikmin

Fichier:Destroyingwall.jpg
These Pikmin are destroying a wall to clear a path for Olimar.

Modèle:Main Pikmin are the plant/animal hybrids that are discovered by Captain Olimar when he crash-landed on the planet. The Pikmin willingly follow his orders and imitate his movements, despite whatever fate may await them. Each species of Pikmin has weaknesses and strengths and all Pikmin must be used in cooperation in order to collect all of the missing ship parts. These are the types of Pikmin encountered in this game.

Red Pikmin

Fichier:Red Pikmin waves P1 art.png
A Red Pikmin waving.

Modèle:Main Red Pikmin are the first type of Pikmin encountered by Captain Olimar, at The Impact Site. They are used to retrieve the Main Engine, since they are the only Pikmin he has at the time. Red Pikmin are resistant to fire and have more attack power than the other Pikmin types. Besides their color, they can also distinguished from other Pikmin types with their pointed nose-like growth.

Yellow Pikmin

Fichier:Relaxing Pikmin.jpg
A Yellow Pikmin laying down.

Modèle:Main Yellow Pikmin are the second Pikmin discovered by Olimar, found in The Forest of Hope. Yellow Pikmin are the only Pikmin with the ability to carry bomb-rocks (in this game), and can be thrown higher than normal. The Yellow Pikmin's defining physical characteristic is their large ears.

Blue Pikmin

Fichier:Blue Pikmin thrown P1 art.png
A Blue Pikmin being thrown.

Modèle:Main Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in The Forest Navel. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non-Blue Pikmin fall in the water, Blue Pikmin will run to them and throw them out of the water, saving their lives.

Characters

Captain Olimar

Fichier:Olimar guides Red Pikmin P1 art.png
Olimar, followed by a trio of Red Pikmin.

Modèle:Main Captain Olimar is the main character of Pikmin.

Areas

Fichier:Overworld.JPG
The area selection screen, where areas are selected at the start of each day.

The explorable area of the planet is split into five different areas. After 1, 5, 12 and 29 ship parts are recovered, the S.S. Dolphin receives an upgrade, which allows it to fly to an additional area. The following list of areas is ordered from the first one unlocked to the last.

Ship parts

Modèle:See Ship parts are what the player needs to collect in order to advance with the game. There are 30 in total, and they can upgrade the S.S. Dolphin once certain amounts of parts are recovered. Each ship part is unique, and 5 of them are not required for Olimar to succeed in his escape.

Enemies

Modèle:See There are a number of creatures in the planet that are enemies to the Pikmin. They are mostly predators, although almost all of them can be killed by large armies of Pikmin.

Plants and fungi

Modèle:See A few decorative plants and fungi exist in each area. Most of them are plants in the real world.

Controls

Modèle:See Players control the game with a GameCube controller. In-game, they take control of Olimar, and if he has any Pikmin on his group, he can control them to some degree by shifting the group's position, dismissing them, or throwing them. The player is also given some control over the camera.

Lists

Quotes

Modèle:See Modèle:See

Soundtrack

Modèle:See Modèle:See

Easter eggs and secrets

Modèle:See

Regional differences

Modèle:See

Mistakes

Modèle:See

Glitches

Modèle:See

Prerelease information

Modèle:See

Unused content

Modèle:See

History

Development

Modèle:Todo During development of the GameCube, a tech demo was created that showed off multiple Marios, under the title Super Mario 128. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of Pikmin.

While experimenting with the idea for a game, Nintendo came up with a concept of a god-related game. According to an interview with Shigeru Miyamoto, it would feature the player character as a god, looking over two humans – then called Adam and Eve – that would develop by themselves. They would multiply over time, and depending on the player's decisions, the characters could do things such as fight, or nest and have children. Eventually, it was deemed too uninteractive, and Pikmin were added. Soon after, the whole idea was scrapped, and development for Pikmin began. The Spotty Bulborb, which originated as a mammoth-like creature in that game, was re-used for Pikmin.

The first reveal of the Pikmin project came in E3 2001, where Shigeru Miyamoto played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different.

Releases

Modèle:Main The game was released on Modèle:Date in Japan, Modèle:Date[1][2] in North America, and Modèle:Date in Europe and Australia. In North America, the game was originally planned to release as a GameCube launch title on Modèle:Date,Modèle:Source needed however it was delayed for unknown reasons and was released on Modèle:Date instead. The game was later re-released with different packaging.

There are three versions of the software, listed below. Each physical release can have the Japanese, American, or European game disc inside. The Japanese version of the game is only available in Japanese, the American version is only available in English, and the European version of the game is available in English, European French, German, Italian, and Castilian Spanish.

Below is a complete list of all known releases of Pikmin, including the box art, release locations, and product information.

List of physical releases
Box Type Location(s) Software
region
Release date Nintendo
Product ID
UPC/A
Front Back
Fichier:Japanese Pikmin.jpg Original release Japan Japanese Modèle:Date GS-DOL-GPIJ-JPN 4 902370 505672
Fichier:Pikmin1boxart.jpg Original release North America American Modèle:Date DL-DOL-GPIE-USA 0 45496 96002 5 (00100)
Fichier:PikminBoxFrontCanada.jpeg Original release Canada American Modèle:Date DL-DOL-GPIE-USA 0 45496 96009 4 (00000)
Fichier:PikminboxfrontUK.jpeg Original release United Kingdom
Spain
Italy
European Modèle:Date DOL-GPIP-UKV 0 45496 96002 5
Fichier:PikminBoxFrontAustralia.jpg Original release Australia
New Zealand
European Modèle:Date GS-DOL-GPIP-AUS 0 45496 96002 5
Fichier:PikminBoxFrontGermany.jpeg Original release Germany
Austria
Switzerland
European Modèle:Date DOL-GPIP-NOE 0 45496 39015 0
Fichier:PikminboxfrontUK.jpeg Original release Netherlands
Belgium
European Modèle:Date DOL-GPIP-HOL 0 45496 39018 1
Fichier:PikminBoxFrontFrance.jpg Original release France European Modèle:Date DOL-GPIP-FRA 0 45496 39017 4
Fichier:PikminBoxFrontUSAPC.jpg Player's Choice North America American Modèle:Date DL-DOL-GPIE-USA 0 45496 96002 5 (00101)
Fichier:PikminBoxFrontCanadaPC.jpg Player's Choice Canada American Modèle:Date DL-DOL-GPIE-USA 0 45496 96009 4 (00101)
Fichier:PikminBoxFrontNetherlandsPC.jpg Player's Choice United Kingdom
Spain
Italy
European April 2003 DOL-GPIP-UKV 0 45496 39095 2
Player's Choice
(Silver banner)
United Kingdom
Spain
Italy
European April 2003 DOL-GPIP-UKV 0 45496 39095 2
Fichier:PikminBoxFrontAustraliaPC.jpg Player's Choice Australia
New Zealand
European April 2003 GS-DOL-GPIP-AUS 0 45496 96002 5
Fichier:PikminBoxFrontGermanyPC.jpg Player's Choice Germany
Austria
Switzerland
European April 2003 DOL-GPIP-NOE 0 45496 39093 8
Fichier:PikminBoxFrontNetherlandsPC.jpg Player's Choice Netherlands
Belgium
European April 2003 DOL-GPIP-HOL 0 45496 39097 6
Fichier:Japanese Pikmin.jpg Pikmin 1 + 2 Japan Japanese Modèle:Date DOL-GPIJ-JPN 4 902370 505672

New Play Control! Pikmin is a different game, but an enhanced port of this one. It was released for the Wii, and features a new control method and other slight differences.

On Modèle:Date a Nintendo Switch port of the game based on the New Play Control! version was released, albeit with a number of changes.

Versions

Modèle:Main The first version of the game, the "Japanese version", was released for the GameCube in Japan, in October of 2001. Throughout the next months, the localization team of Nintendo of America changed the game for release in North America. Finally, later, Nintendo of Europe made their own tweaks, and released that version in Europe and Oceania. Although these three regions received a different version each, the differences between them are minor. The biggest one is that the Japanese version uses Japanese text, while the others use English or European-language text. Not much changes between the US and the European versions, but it became possible to skip the sunset cutscene in the European version.

Below is a complete list of all of the different software versions of the game.

List of game versions
Disc Game ID Region Region Code Publisher
DPIJ01 Japan NTSC-J Nintendo Co., Ltd.
Fichier:PikminDiscNorthAmerica.jpg DPIE01 North America NTSC Nintendo of America Inc.
Fichier:PikminDiscEurope.jpg DPIP01 Europe
Australia
PAL Nintendo of Europe GmbH

Reception

Pikmin received mostly positive reviews. Sites like IGN and GameSpot gave it scores close to 90%, praising its uniqueness and visuals, but complaining about the camera.Error on call to Template:cite web: Parameters url and title must be specified. On its first week, it sold over 100,000 copies, although the numbers started decreasing in the following weeks. The song Ai no Uta helped boost sales, and became an unexpected hit, even surpassing the sales for the game itself.

Connections to other games

Voir aussi : Canon

This is the first game in the series, both in terms of releases, and in terms of plot timeline. The story of Modèle:P2 takes place directly after Olimar's return from his adventure in Pikmin. Other than that, Pikmin is alluded to in other games of the series, whenever Olimar's first voyage and original discovery of the Pikmin are referred. The story of Modèle:P4 is in some ways a retelling of the story of this game.

Credits

Modèle:See

Gallery

Voir aussi : Promotional material#Pikmin

Trivia

  • Page 23 of the instruction manual describes a strategy against Spotty Bulborbs, but contains a typo: it has "holdung on to the feet" instead of "holding on to the feet".
  • Some of the resources used for the scenery in the game come from the mountains and the gardens around Shigeru Miyamoto's house.Modèle:Cite youtube
  • It is possible to collect all 30 ship parts in 6 in-game days. Such a playthrough is known as a 6 day run.

Names in other languages

Modèle:Foreignname

See also

External links

References

Modèle:Refs

Modèle:Games

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