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{{ | {{Infobox/Game | ||
{{ | |headerborder={{color|magenta}} | ||
{{ | |headercolor={{color|red}} | ||
| | |image=Pikmin 2 Logo.png | ||
|image=Pikmin 2 | |size=200px | ||
|size= | |japonais=ピクミン2 | ||
|console=[[Nintendo GameCube]] | |||
| | |développeur=Nintendo EAD | ||
|éditeur=Nintendo | |||
|console=GameCube | |||
| | |||
| | |||
|genre=Real-time strategy | |genre=Real-time strategy | ||
| | |joueurs= | ||
| | *Single-player (story mode) | ||
| | *1 or 2 players (Challenge Mode and 2-Player Battle) | ||
| | *2 players (2-Player Battle) | ||
| | |jp=29 April 2004 | ||
|na=30 August 2004 | |||
|eu=8 October 2004 | |||
|aus=4 November 2004 | |||
|cds=N/A | |||
|prédécesseur=[[Pikmin]] | |||
|successeur=[[Pikmin 3]] | |||
|re-sorties=[[New Play Control! Pikmin 2]]<br>[[Pikmin 2 (Nintendo Switch)]] | |||
}} | }} | ||
{{for|the Nintendo Switch port|Pikmin 2 (Nintendo Switch)}} | {{for|the Nintendo Switch port|Pikmin 2 (Nintendo Switch)}} | ||
'''''Pikmin 2''''' est le deuxième opus de la série {{ps}}, sorti en 2004 sur la [[GameCube]]. Le jeu se déroule directement après les événements de {{p1}}, et voit le [[Capitaine Olimar]] revenir sur la [[PNF-404|planète des Pikmin]] avec [[Louie]] pour collecter [[trésor]] afin de rembourser une grosse dette. Les nouveaux éléments de la série incluent un mode [[Bataille à 2 joueurs]], des [[grottes]] souterraines et trois nouveaux types de [[Famille Pikmin|Pikmin]]. Le jeu a été porté sur la [[Wii]] sous le titre {{npcp2}}, et porté sur la [[Nintendo Switch]] sous le titre [[Pikmin 2 (Nintendo Switch)|'' Pikmin 2'']]. Sa suite, {{p3}}, est sortie neuf ans plus tard. | '''''Pikmin 2''''' est le deuxième opus de la série {{ps}}, sorti en 2004 sur la [[GameCube]]. Le jeu se déroule directement après les événements de {{p1}}, et voit le [[Capitaine Olimar]] revenir sur la [[PNF-404|planète des Pikmin]] avec [[Louie]] pour collecter [[trésor]] afin de rembourser une grosse dette. Les nouveaux éléments de la série incluent un mode [[Bataille à 2 joueurs]], des [[grottes]] souterraines et trois nouveaux types de [[Famille Pikmin|Pikmin]]. Le jeu a été porté sur la [[Wii]] sous le titre {{npcp2}}, et porté sur la [[Nintendo Switch]] sous le titre [[Pikmin 2 (Nintendo Switch)|''Pikmin 2'']]. Sa suite, {{p3}}, est sortie neuf ans plus tard. | ||
==Plot== | ==Plot== | ||
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*{{w|Pikmin 2|Wikipedia's article on ''Pikmin 2''}} | *{{w|Pikmin 2|Wikipedia's article on ''Pikmin 2''}} | ||
*[[strategywiki:Pikmin 2|StrategyWiki's article on ''Pikmin 2'']] | *[[strategywiki:Pikmin 2|StrategyWiki's article on ''Pikmin 2'']] | ||
*[[ | *[[nwiki:Pikmin 2|NintendoWiki's article on ''Pikmin 2'']] | ||
*[http://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube//Manual/formated/Pikmin_2_-_2004_-_Nintendo.pdf European version game manual] | *[http://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube//Manual/formated/Pikmin_2_-_2004_-_Nintendo.pdf European version game manual] | ||
*[https://drive.google.com/file/d/138Lhffj9L4o5LyhlEZzbcYOrHZ5lMk9e/view?usp=sharing Japanese version game manual] | *[https://drive.google.com/file/d/138Lhffj9L4o5LyhlEZzbcYOrHZ5lMk9e/view?usp=sharing Japanese version game manual] |
Version du 9 avril 2025 à 18:03
Pikmin 2 | |
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Nom japonais | ピクミン2 |
Console | Nintendo GameCube |
Développeur | Nintendo EAD |
Éditeur | Nintendo |
Genre | Real-time strategy |
Joueurs |
|
Dates de sortie | |
Japon | 29 April 2004 |
Amérique du Nord | 30 August 2004 |
Europe | 8 October 2004 |
Australie | 4 November 2004 |
Corée du Sud | N/A |
Jeux relatifs | |
Prédécesseur | Pikmin |
Successeur | Pikmin 3 |
Re-sorties | New Play Control! Pikmin 2 Pikmin 2 (Nintendo Switch) |
Modèle:For Pikmin 2 est le deuxième opus de la série Modèle:Ps, sorti en 2004 sur la GameCube. Le jeu se déroule directement après les événements de Modèle:P1, et voit le Capitaine Olimar revenir sur la planète des Pikmin avec Louie pour collecter trésor afin de rembourser une grosse dette. Les nouveaux éléments de la série incluent un mode Bataille à 2 joueurs, des grottes souterraines et trois nouveaux types de Pikmin. Le jeu a été porté sur la Wii sous le titre Modèle:Npcp2, et porté sur la Nintendo Switch sous le titre Pikmin 2. Sa suite, Modèle:P3, est sortie neuf ans plus tard.
Plot
Upon returning to Hocotate after his adventure on the planet of the Pikmin, Captain Olimar meets up with his employer and a newly hired, supposedly inexperienced employee named Louie. Olimar learns that Hocotate Freight is massively in debt due to the loss of a shipment of golden Pikpik carrots, a situation brought about by Louie. Olimar's ship, the S.S. Dolphin, is consequently sold in order to repay some of the debt, despite this not being enough. Upon hearing this, Olimar drops a bottle cap in shock, brought back to Hocotate as a souvenir for his son. An old ship proceeds to absorb the bottle cap and values it at Modèle:Pokos, leading to the President then sending Olimar and Louie back to the Pikmin planet, in order to retrieve treasure that can repay the company debt. Their goal is to repay the Modèle:Pokos of debt remaining.
Whilst landing, they come across a small blizzard on the Valley of Repose. While trying to maneuver through some tree branches, Olimar hits one of them, which knocks Louie off of his cockpit and into the area below. The ship with Olimar inside manages to drop with a thud, ejecting the leader to the ground. He gets up and discovers some Red Pikmin fighting a Dwarf Red Bulborb. He tries to whistle them to his side, and helps them defeat the enemy when he realizes that they obey him still. With the Pikmin's help, Olimar and Louie, both in different parts of the area, manage to reunite and recover a treasure, the Courage Reactor, from Louie's side.
During the following days, Olimar and Louie enter a cave in the area and discover Purple Pikmin inside. With their help, they gather a treasure that allows them to travel to a new area, the Spherical Atlas. On this area, the Awakening Wood, they find White Pikmin, and gather a new treasure which provides access to the Perplexing Pool. Between the three areas, the two leaders gather treasure, explore caves, and discover Yellow and Blue Pikmin. Eventually, Hocotate Freight's debt is repaid, at which point, the duo triumphantly returns to their home planet.
On the way, however, Olimar discovers that Louie was left behind. When he meets up with the President, he notifies him about the fact that there are still more treasures available. The President gleefully tries to command Olimar and Louie to go back and gather more goods, until he realizes that Louie is not around. He chooses to take his place instead. At this point, the final area is unlocked: the Wistful Wild. In it, they manage to find Louie in the Dream Den, atop the Titan Dweevil. They save him, and they eventually manage to clear the all areas of their treasure. As the three blast off back to their home planet, the Pikmin glow brightly to wish them goodbye.
Gameplay
The gameplay of Pikmin 2 is similar to the series' first game, but the structure of the game is very different, and there are some changes to the controls. The pause menu has been combined with the radar screen, and the button that opened the pause menu in the first game instead switches between the two leaders, introducing a multitasking aspect. Unlike the first game, Pikmin 2 has an unlimited number of days in which to complete all objectives.
At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any mail sent by various characters.
There are two new hazards introduced in Pikmin 2: electricity and poison. The majority of obstacles are present again, along with new ones, such as bags and electric gates. Red, Yellow and Blue Pikmin are stored in Onions, while Purples and Whites are stored in the ship's hull, due to their production being through appropriate Candypop Buds, thus having no respective Onions.
Other additions to this game include sprays and treasures that provide upgrades.
Alternative game modes
Challenge Mode
Modèle:Main Challenge Mode features 30 standalone challenges, where the goal is to reach the end of a special cave by collecting The Key on each sublevel. On the final sublevel, it is required to dig up the geyser to escape. The player's score is calculated based on several factors, such as the time they took, and the number of Pokos won. The mode is somewhat similar to Modèle:P1's challenge mode and Mission Mode in Modèle:P3.
2-Player Battle
Modèle:Main In 2-Player Battle, two players control one leader each, and attempt to beat the other player by collecting marbles in cave-like environments. Players can also fight against each other using their own army of Pikmin. The mode is similar to Bingo Battle in Modèle:P3.
e-Reader
Modèle:Main The Japanese version of Pikmin 2 features e-Reader compatibility. Sets of Pikmin e-Reader cards were sold, which unlocked new mini-games. This feature was not available in other regions, because the peripheral had been discontinued. The option on the bonuses menu of these versions was removed (though it is still accessible through hacking and will work with a Japanese e-Reader). When the e-cards were first announced for Pikmin 2, many people thought it was an announcement for a Game Boy Advance version of Pikmin 2.Modèle:Source needed
Content
Pikmin
The Red and Blue Pikmin that debuted in the first game haven't changed. The Yellow Pikmin, while returning, are no longer able to handle bomb-rocks (which are all larger in this game), and are instead immune to electrical hazards. As the Puffstool is gone, Mushroom Pikmin are not seen in Pikmin 2. There are three new kinds of Pikmin that can be discovered in underground areas.
Returning types
The following Pikmin types introduced in the first Pikmin game are in Pikmin 2:
Purple Pikmin
Modèle:Main Purple Pikmin are the first underground Pikmin and the second kind of Pikmin discovered in the game. They are found by using the Violet Candypop Buds in the last sublevel of the Emergence Cave. They have a bulky appearance and have visible hairs on their head. Purple Pikmin are needed to carry the heavy Spherical Atlas in the cave, because Purples have ten times the strength of ordinary Pikmin. Their great weight means that they shake the ground upon landing from a throw, which can temporarily stun nearby enemies of most species that are on the ground. Purples are also the strongest type of Pikmin, dealing the most damage in attacking enemies. They possess an advantage over other Pikmin when dealing with some bosses: for example, they can harm Giant Breadbugs and can make a Waterwraith vulnerable to attack by any Pikmin.
White Pikmin
Modèle:Main White Pikmin are the second underground Pikmin and third type of Pikmin found in Pikmin 2. To find the game's first White Pikmin, the player must have more than twenty Purple Pikmin, to flatten the bag in order to get to the White Flower Garden and progress to sublevel three, where the Ivory Candypop Buds are. They are smaller than other Pikmin and have red eyes. The poison clouds produced by poison pipes and Doodlebugs will cause any other Pikmin to choke, but White Pikmin are immune to them. These Pikmin can locate buried items on their own, making them essential for unearthing buried treasure. They are also the fastest of the Pikmin, both in terms of carrying items and keeping up with the leader. When eaten by an enemy, they poison their foe and cause it to lose some health; smaller enemies are killed instantly.
Bulbmin
Modèle:Main Bulbmin are the last type of Pikmin the player may find. They are found in three caves – the Submerged Castle, the Frontier Cavern and the Hole of Heroes. Bulbmin may look like Bulborbs, but they can be used like and act similarly to any other Pikmin. To retrieve Bulbmin, one must defeat their parent and then call them with a leader's whistle. Bulbmin are immune to all the hazards on the planet except physical threats posed by enemies, but cannot leave underground areas, making them a good choice to use in Candypop Buds.
Areas
The following are the aboveground areas in which it is possible for the Hocotate ship to land:
- Valley of Repose: A snowy region in which Captain Olimar and Louie first land. They discover the Red and Purple Pikmin here.
- Awakening Wood: A garden-like area populated by several types of enemies; it is where Olimar and Louie first discover the White and Blue Pikmin. It is unlocked when the Spherical Atlas is collected.
- Perplexing Pool: A wetland-like area with many aquatic enemies; it is where Olimar and Louie find the Yellow Pikmin. It is unlocked when the Geographic Projection is collected.
- Wistful Wild: An autumnal forest home to many formidable enemies. It is unlocked after the debt is repaid.
Caves
Modèle:See Each of the areas in the game has a number of caves. Each cave is composed of multiple floors, and each time a floor is entered, its layout is randomly generated. Since there is no access to the Onions inside caves, Pikmin cannot be easily grown.
Treasures
Modèle:See Treasures are the main collectible in Pikmin 2. Each treasure helps repay the debt, and they have varying sizes, weights, and values. Enemies can also serve as a source of money, albeit minimal. Most of the objects considered treasure by the Hocotatians are everyday objects in the real world.
Enemies
Modèle:See The enemies in this game are more varied than the ones in the previous one, and more of them make use of hazards to hurt the Pikmin with.
Plants and fungi
Modèle:See There are more types of plant and fungus in Pikmin 2, but they are still mostly decorative. Some of them have their own Piklopedia entry.
Characters
Pikmin 2 features three main characters.
Captain Olimar
Modèle:Main Captain Olimar returns in Pikmin 2. After Olimar's success on PNF-404, he was able to escape the planet to return to Hocotate, hoping to see his family again and return to his everyday life. After arriving at Hocotate Freight, he met up with the President and a new employee named Louie. After landing his ship, he learned that the company was in debt, having to pay at least Modèle:Pokos for the loss of a golden pikpik carrot shipment. Learning that the Dolphin was sold to help pay the debt, Olimar was so shocked he dropped the souvenir for his son. As the bottle cap rolled past Louie, an old ship was able to suck up the item. Its pod analyzed the piece of salvage to be worth Modèle:Pokos, which lowered the debt to Modèle:Pokos. The President commanded Olimar and Louie to return to the Pikmin Planet and collect more treasure as a result.
Louie
Modèle:Main Louie makes his debut appearance in Pikmin 2. He is Olimar's partner and co-worker. Louie's first mission for Hocotate Freight was to transport a shipment of valuable golden pikpik carrots. In it, he was supposedly attacked by a ravenous space bunny and the carrots were lost. The President of Hocotate Freight took out a giant loan to cover the losses of the carrots, and had no way to repay the debt other than sell off company assets. On Olimar's return to Hocotate, the President learns of the existence of treasure on PNF-404 and orders both Olimar and Louie to retrieve objects that can be sold for profit, in order to save the company.
Louie is playable in the Story Mode until he is left behind, and the President replaces him as the secondary captain for the remainder of the game. He is also playable in 2-Player Battle and Challenge Mode.
The President
He runs into financial trouble after Louie, shipping a supply of the very valuable golden pikpik carrots, is reportedly attacked by a ravenous space bunny who is said to have devoured the entire cargo of carrots. The President takes out a large loan to reimburse the loss of the golden pikpik carrots, and has no way of repaying the enormous debt. He sells off the only company asset, Olimar's ship, the S.S. Dolphin, in Olimar's absence, but it only makes a small dent in the enormous loan, as Modèle:Pokos are still owed.
This, occurring after the events of Pikmin, surprises Captain Olimar who just returned to Hocotate. He is so surprised by the news, in fact, that he drops a souvenir he brought back from his adventure for his son. The souvenir, a bottle cap, is collected by the ship, which then evaluates the item as a treasure and worth Modèle:Pokos, reducing the debt to an even 10,000. The President then orders Olimar and Louie to recover more treasure so that the debt is repaid.
After Louie is left behind, The President replaces him as the secondary captain for the remainder of the game.
- Voir aussi : Minor characters
Controls
Modèle:See Players control a leader with the GameCube controller. It is possible to swap between the two leaders, provided they're both conscious. Players can also control the camera to a degree, as well as issue basic commands to their Pikmin, which in turn, perform whatever complex task is necessary.
Lists
Quotes
Modèle:See Modèle:See Modèle:See
Soundtrack
References to other series
Easter eggs and secrets
Regional differences
Mistakes
Glitches
Prerelease information
Unused content
History
Development
Modèle:Todo The development of Pikmin 2 started after Modèle:P1 was finished, and was originally supposed to take two years, though it ended up taking two-and-a-half. Director Shigefumi Hino wanted to include various things that couldn't be done in the first game, such as 2-player gameplay. The biggest change compared to the first game was removing the day limit, which removed a large source of tension from the game. In response, caves were added, with the fact that Pikmin cannot be grown in them adding a new source of tension. Two new Pikmin types were added to give players more freedom in how to approach challenges, and real-world objects were chosen to be the main collectible items to give a sense of scale to the world.Error on call to Template:cite web: Parameters url and title must be specified.Error on call to Template:cite web: Parameters url and title must be specified.
Release
Pikmin 2 has been re-released as part of the New Play Control! series of games for the Wii in Japan, Europe, Australia and North America. The game incorporates the Wii's controller's capabilities to allow aiming the cursor by pointing, as well as graphical enhancements and an updated save system. The Japanese version of the game is only available in Japanese, while the American version is only available in American English, and the European version of the game is available in American English (though the Magical Stage's sales pitch is in European English), European French, German, Italian, and Castilian Spanish.
Versions
Modèle:Main The first version of Pikmin 2 to release was the Japanese GameCube version. Later, the game was localized for and released in North America, and later still, the same happened for Europe and Oceania. All three of these count as different versions, and contain notable changes from one another. Besides the Japanese version using Japanese text, the North American version using English text, and the European version using European-language texts, the biggest difference between all of these versions is the list of treasures. A majority of the treasures are the same everywhere, but a handful of them were changed entirely to better suit each region's player-base. Other, minor versions also exist between all of these versions.
In 2009, a Wii enhanced port of this game was released, titled Modèle:Npcp2. This port has some notable differences, with the most important one being the different control scheme. Japan, North America, and Europe/Oceania each got a different version of New Play Control! Pikmin 2, with changes very similar to the ones between the GameCube releases.
On Modèle:Date a Nintendo Switch port of the game based on the New Play Control! version was released, albeit with a number of changes.
Reception
Pikmin 2 has some of the best scores of any Pikmin game. It was applauded for the removal of the 30-day limit, which was not well received by some players. It scored 89.44% on GameRankings, and 90/100 on Metacritic.
Connections to other games
- Voir aussi : Canon
Pikmin 2's plot takes place directly after Modèle:P1's events, and Olimar's first encounter with the Pikmin from that game is referenced. Besides that, the game explains everything about the canon on its own.
Credits
Gallery
- Voir aussi : Promotional material#Pikmin 2
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European boxart.
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North American boxart.
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North American Player's Choice boxart.
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Artwork used on the North American box art.
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Canadian boxart.
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Japanese boxart.
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Back of Japanese box.
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Logo for the game.
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Wallpaper.
Trivia
- In the Wii game WarioWare: Smooth Moves there is a mini-game based on and called "Pikmin 2". In it, the player controls an Empress Bulblax and must use the Wii Remote to roll it from side to side squishing Pikmin.
- This is the only game in the series in which the plot does not involve repairing the ship the protagonist uses to get home.
- On the European boxart for Pikmin 2, one can faintly see a Red Bulborb in the background.
- The GameCube flavor text is Modèle:Transcript.
- The game does not technically have infinite days, as the day counter resets at the end of day 4,294,967,296, which displays as day 0. This results in multiple glitches.
Names in other languages
See also
External links
- Official Japanese website
- Modèle:W
- StrategyWiki's article on Pikmin 2
- NintendoWiki's article on Pikmin 2
- European version game manual
- Japanese version game manual