Module:Game shortened
De Pikmin FR
La documentation pour ce module peut être créée à Module:Game shortened/doc
local p = {}
-- Note in Lua calling p.getGame(game) is acceptable,
-- and `default` will be set to nil.
function p.getGame(arg, default)
--Allows input to be case insensitive
arg = string.upper(arg)
local OE = "OE"
local SO = "SO"
local SR = "SR"
local S = "S"
local S2 = "S2"
local S3 = "S3"
--All names are in uppercase because of string.upper (for case insensitivity)
local abbrev = {
['OE'] = OE,
['OCTO EXPANSION'] = OE,
['SR'] = SR,
['SALMON RUN'] = SR,
['SO'] = SO,
['SIDE ORDER'] = SO,
["TOUR DE L'ORDRE"] = SO,
['S'] = S,
['S1'] = S,
['SPLATOON'] = S,
['SPLATOON 1'] = S,
['S2'] = S2,
['SPLATOON 2'] = S2,
['S3'] = S3,
['SPLATOON 3'] = S3,
}
-- return the abbreviation from the game arg.
-- If arg is nil then a default will be used.
return abbrev[arg] or default or "S"
end
-- main to extract arg from frame
function p.main(frame)
local args = frame:getParent().args
local arg = args['game'] or args[1]
local default = args['default'] or args[2] -- or nil
return p.getGame(arg, default)
end
return p